Summer 2019 Plans

Hey all! Alex Garbus here with a blog post detailing my game development plans for the remainder of summer! I’ve divided this post up by project, so let’s dive in!

The Explors: Pyramid Explorers

With both the annual Kentucky State Fair and Kentucky Fried Pixels bundle coming up, I need to narrow my focus on a particular project for the next month. I have decided what that project will be.

Way back in 2012, I created my first original game in GameMaker. Titled Exploro: Pyramid Explorer, this game was not very good in my eyes. I took it down, but with the intent of one day revisiting the concept. Today is that day.

I am pleased to announce The Explors: Pyramid Explorers, a remake of the old GameMaker project. This remake will retain the original’s mechanics while adding in new features and challenges! As with my other projects, I will be streaming development of this game periodically on my Twitch, so be sure to follow me there!

Want to play that original 2012 version while you wait for the remake? No problem! Simply head over to the itch page to download it (at the time of this post’s writing, you need to use the password “exploro” to access the page, as of course I don’t have the remake ready to post yet).

Garb & Corncob: Copyright Calamity

I’ve been hard at work on Garb & Corncob: Copyright Calamity for the past few months, but I have decided to focus solely on The Explors for the rest of the summer. I believe that putting my resources into The Explors will help spread the word of my games, in turn benefiting Garb & Corncob. Once we wrap up development on The Explors , I fully intend to return to work on Garb & Corncob (unless something drastic happens; gotta put that warning in here because something drastic could very well happen).

I don’t want to leave you all clueless about Garb & Corncob’s development, however. Here’s a rundown of where I’m at, and where I’m heading:

  • The full game will consist of 5 areas. I intend to release a free demo that will span the first half of the game’s first area. This first half is what can be seen in the Vector demo, although it will actually have story content instead of lazy humorous meta jokes.
  • For the demo, all battle sprites and nearly all needed overworld sprites are complete. From here on out, any sprites created are either for beyond the demo or adding flare to the demo.
  • The base cutscene and battle systems are complete (not accounting for bugs I may discover down the road). Programming-wise, I still need to create code for the inventory system and any cutscenes that require programming not built into the base system. There’s also overworld puzzles, fast-travel, and the support system to develop, but these will not be accessible in the demo.
  • I can’t really gauge the completion of the game’s writing due to the fact that my writing is heavily improvised; I’ve written myself a general plot synopsis and am filling in the specific bits of dialogue as I go. So yeah; don’t wanna delve into any more detail regarding this because spoilers.
  • Clear Bertram is currently composing the game’s soundtrack. We plan to include 10 original songs in the demo, with plenty more to come in the full game.

Little Cuties: Your Virtual Best Friend

Back in March, I announced Little Cuties: Your Virtual Best Friend, a pet simulator I had been helping Candle Cat to develop. Unfortunately, I must announce that we have ceased development on this project for the time being.

We first began development of Little Cuties in January, using the 2019 Global Game Jam to write up a design document and set up the base Unity project. Development never got much farther than this. The project’s scope proved to be too high for our current experience level, and our ability to produce assets took a major hit when Candle’s computer broke down. We tried our best to have a pseudo-demo for the 2019 Vector conference that would demonstrate the game’s stylized dialogue, but we ultimately were unable to do so. Given all that has happened with this project, we feel that suspending development until we have more experience is the best route to take.

Because we have nothing playable that we can make public, I am removing this game altogether from my Games page. We sincerely apologize for this disappointing news.

Thanks you so much for taking the time to read this update! As always, I can’t wait to show what I’ve been working on!