While at the Game Developers Conference, I got to meet several talented – you guess it – game developers. I’ve compiled as many of their games as I could into a handy list, so be sure to check it out and support these awesome people!
As you can see, the game’s visuals have significantly increased in quality since Global Game Jam. In addition, we have refined the physics, added a few models, and — as a goal for Eastern Kentucky University’s fall 2018 game jam — I added in a menu and scoreboard! So get to work and rack up those (virtual) muns!
As discussed in a previous post, Candle and I have decide to wrap up development on Flewberry once we reach what we feel is a good version 1.0. Welp, we have reached that point. Flewberry version 1.0 is out now. We feel that this build has the capability to stand on its own as a complete game. Thank you to everyone that tried out the game, helped out with its development, and tuned in to the livestreams! If development picks up again in the future, we will definitely let you all know!
Flewberry has been out for a bit now, and I have received a good amount of helpful feedback, especially after the Kentucky Fried Pixels launch. Candle and I have spent the past few days pondering over the future of this project, and we have arrived at what we feel is a good plan.
We will continue working on Flewberry for the next week or so, fixing any remaining bugs and tweaking the gameplay until the game feels worthy of a version 1.0 release. This will mark the end of development for the time being. Due to my other ongoing projects and heading back to school in a couple of weeks, I am unable to make any commitments beyond this version 1.0 PC release.
However, come mid-September, when I will have a better idea of my school and work schedule, I may be able to come back to this project. Should that end up being the case, Candle and I will collaborate once again to create an enhanced version of Flewberry for mobile devices, something that many players have suggested to us.
I will be sure to inform people if we are able to continue developing Flewberry in the future, but for now we just want to focus on finishing up work on the content we currently have. Thanks for reading, and if you haven’t yet, be sure to try out Flewberry for free on itch!
The Kentucky Fried Pixels 2018 bundle, consisting of 7 games created for the Kentucky Fried Pixels game jam, is now available to purchase! In addition to Flewberry, the game I worked on for the jam, the bundle also contains Carkour!, Shadow Siege: Rogue Island, Meow Meow Madness, Rungeon, Fragile Panic, and Kaiju Claim. For as low as a dollar, you will receive access to all 7 of these games. I hope you’ll check it out!
Be sure to also take a look at the Flewberry release trailer I created for the bundle’s launch.
Global Game Jam 2018 has come to an end, and with that, our team has created Package Handler – a VR prototype about transmitting boxes between conveyer belts. We’re planning on developing this prototype further, as we’ve received plenty of positive feedback on it and just overall had a blast working on it.
This weekend I am participating in Global Game Jam 2018 at EKU. This event will be livestreamed starting at 6pm tonight, January 26th, and should continue to be live throughout the 48 hours of the game jam. If you wish to tune in at any time, you can do so here: https://www.twitch.tv/ekucsc