Hey, look at that! I’m making a blog post again! Here’s a video where I discuss my 2020 projects and what I plan to do moving forward into 2021.
Here are timestamps if you’re looking for a specific topic:
Pass the Blasts – 02:27 Streaming – 04:30 The Bunnies of Vegetaria – 07:55 Rigsby’s FunTown Burger – 10:01 An Artist and An Idea – 11:31 Countering the Odds = 12:32 Adrenaline Time – 14:07 Garb & Corncob: Copyright Calamity – 14:39
I haven’t been doing my usual stuff for awhile, so here’s a long, chill update video to watch explaining what’s been going on and what’s going to happen!
If you don’t want to listen to me ramble for thirty minutes, then here’s the highlights:
A lot of stressful events have occurred within the past half-a-year that led me to experience heightened panic disorder symptoms and creative burnout (which I have since recovered from).
I decided to take a gap semester before transferring colleges later this year.
I was involved with a confidential project that currently holds an unknown fate.
I had a panic attack when I last streamed game development, which led to unhealthy avoidance behavior.
I got diagnosed with a sinus infection and was prescribed antibiotics, which indirectly heightened my anxiety.
I’m going to work on one or two small games to fully get myself back into the gamedev mindset.
I’m going to start streaming again, starting tomorrow! I will be experimenting with schedules to see what works best for me.
Garb & Corncob: Copyright Calamity is still happening, but it’s on hold for now while I work on the aforementioned smaller games. I will most likely rewrite the game’s code as well as redesign the battle system, while carrying over existing art and story elements.
Whether you watch the video or read the blog post, thanks for listening to what I have to say and keeping up with my stuff! Tis much appreciated!
I have hinted at this for the past few weeks, but the time has come to put it into an official announcement: I am going to take a break from streaming for the next month or so. The poor reception to my current streams has opened my eyes to the fact that I need to restructure how I go about streaming, but unfortunately this reception has also taken a heavy toll on my mental health. I need time to both rest and figure out a new direction to take my streams in. I would like to return to streaming sometime in late September – although this is not the definite plan – and I will make sure to keep people updated on any changes I will be making.
Thanks for reading. I apologize for disappointing anyone with this news, but I feel that using this time for reflection and restructuring will ultimately make for better streams in the future.
The Kentucky Fried Pixels 2018 bundle, consisting of 7 games created for the Kentucky Fried Pixels game jam, is now available to purchase! In addition to Flewberry, the game I worked on for the jam, the bundle also contains Carkour!, Shadow Siege: Rogue Island, Meow Meow Madness, Rungeon, Fragile Panic, and Kaiju Claim. For as low as a dollar, you will receive access to all 7 of these games. I hope you’ll check it out!
Be sure to also take a look at the Flewberry release trailer I created for the bundle’s launch.
My final group project for my Intro to Computer Game Design class consisted of taking a design document and using it to build a working prototype. A few weeks after the initial assignment, lead designer Alex White, level designer Kenneth Fugate, programmer Mika Nelson, and I are proud to present Monkey Wrench: a puzzle game about a monkey who is also a wrench! I have added this project to the Games page, and it can be downloaded from the itch page!
In January, I discussed an RPG prototype I’d been working on, known as Project GaRbPG. At last, I finally have some footage to share, in addition to a working title: Garb & Corncob.
Despite the joke nature of this video for April Fool’s Day, this is indeed footage from the prototype. These cutscenes were programmed by me within Unity; the only post-production changes were the title cards and the scene transitions.
I still have plenty of work ahead of me for the prototype, so I can not confirm when I will have more information to share, but rest assured that this is a real game that I really intend to release at some point.