Check out some footage of the Garb & Corncob: Copyright Calamity demo presented at the 2019 Vector Conference!
I have decided to step away from YouTube content. I will only use my YouTube channel for game development content in the future. I explain my reasoning for this decision in the following video:
A new Package Handler VR trailer has been released, showcasing the latest build. Check it out!
I have hinted at this for the past few weeks, but the time has come to put it into an official announcement: I am going to take a break from streaming for the next month or so. The poor reception to my current streams has opened my eyes to the fact that I need to restructure how I go about streaming, but unfortunately this reception has also taken a heavy toll on my mental health. I need time to both rest and figure out a new direction to take my streams in. I would like to return to streaming sometime in late September – although this is not the definite plan – and I will make sure to keep people updated on any changes I will be making.
Thanks for reading. I apologize for disappointing anyone with this news, but I feel that using this time for reflection and restructuring will ultimately make for better streams in the future.
The Kentucky Fried Pixels 2018 bundle, consisting of 7 games created for the Kentucky Fried Pixels game jam, is now available to purchase! In addition to Flewberry, the game I worked on for the jam, the bundle also contains Carkour!, Shadow Siege: Rogue Island, Meow Meow Madness, Rungeon, Fragile Panic, and Kaiju Claim. For as low as a dollar, you will receive access to all 7 of these games. I hope you’ll check it out!
Be sure to also take a look at the Flewberry release trailer I created for the bundle’s launch.
For the first time ever, I will be streaming game development! Specifically, I’ll be streaming work on my project for Kentucky Fried Pixels!
Find out more in this video I made:
My final group project for my Intro to Computer Game Design class consisted of taking a design document and using it to build a working prototype. A few weeks after the initial assignment, lead designer Alex White, level designer Kenneth Fugate, programmer Mika Nelson, and I are proud to present Monkey Wrench: a puzzle game about a monkey who is also a wrench! I have added this project to the Games page, and it can be downloaded from the itch page!