Kentucky Fried Pixels 2018 Bundle Out Now!

The Kentucky Fried Pixels 2018 bundle, consisting of 7 games created for the Kentucky Fried Pixels game jam, is now available to purchase! In addition to Flewberry, the game I worked on for the jam, the bundle also contains Carkour!, Shadow Siege: Rogue Island, Meow Meow Madness, Rungeon, Fragile Panic, and Kaiju Claim. For as low as a dollar, you will receive access to all 7 of these games. I hope you’ll check it out!

Be sure to also take a look at the Flewberry release trailer I created for the bundle’s launch.

Monkey Wrench: Intro to Computer Game Design Final Project

My final group project for my Intro to Computer Game Design class consisted of taking a design document and using it to build a working prototype. A few weeks after the initial assignment, lead designer Alex White, level designer Kenneth Fugate, programmer Mika Nelson, and I are proud to present Monkey Wrench: a puzzle game about a monkey who is also a wrench! I have added this project to the Games page, and it can be downloaded from the itch page!

Steamed Hams but it’s the Garb & Corncob Prototype

In January, I discussed an RPG prototype I’d been working on, known as Project GaRbPG. At last, I finally have some footage to share, in addition to a working title: Garb & Corncob.

Despite the joke nature of this video for April Fool’s Day, this is indeed footage from the prototype. These cutscenes were programmed by me within Unity; the only post-production changes were the title cards and the scene transitions.

I still have plenty of work ahead of me for the prototype, so I can not confirm when I will have more information to share, but rest assured that this is a real game that I really intend to release at some point.

EKU Global Game Jam 2018 Results: Package Handler

Global Game Jam 2018 has come to an end, and with that, our team has created Package Handler – a VR prototype about transmitting boxes between conveyer belts. We’re planning on developing this prototype further, as we’ve received plenty of positive feedback on it and just overall had a blast working on it.

The prototype can be downloaded here.

For those without access to VR, you can watch this gameplay demonstration in the meantime:

Spring 2018 Plans

Hey everyone. My winter break ends soon, and with that I wanted to discuss the progress I’ve made since my Holiday 2017 Update and what my plans are moving forward.

 

Site

As promised, I revamped the Games page to link to download pages on itch.io. I feel that having individual itch.io pages for each piece of content on the page is a better method of organization.

 

Game Development

Progress on my turn-based RPG prototype, which I am now referring to as Project GaRbPG (thanks Chat Man), has been going well. However, I’ve lost about a week’s worth of work due to technical issues. Long story short, I got a new computer that would randomly shut down, exchanged it for a new one that did the same thing, and exchanged it again for one that had a cracked screen (these were all new-in-box). This whole fiasco wasted a week of my life, and to make matters worse I’m stuck on my 6-year-old laptop for the time being.

Despite all of this, I want to push forward with Project GaRbPG; it’ll just be slower than I’d like right now. I don’t plan on revealing this project until I am around 20% complete with it, but just know that it is being worked on.

 

Streams

I am taking a break from streams for a couple weeks while I get my schedule for this semester sorted out. When I return, I am going to continue with my plans to clear my Wii U backlog. This means I’ll finish the main story of Scribblenauts Unlimited, screw around with amiibo Festival, and then, as many have been anticipating, I will return to Explorers of Sky and complete the post-game.

 

Thanks for reading. I apologize that I am doing more telling than showing right now, but I hope to have good stuff to show off real soon!