New Twitch Perks

Hey all! I am excited to announce that I have gained Twitch Affiliate status, meaning that viewers can now support my work via donations! Of course, you can earn badges for cheering or subscribing, but I want to provide perks beyond these. As such, I have established the following perks to begin with while I am developing Garb & Corncob:

  • 100 Bits & up – Your name in the credits of Garb & Corncob under Stream Donators; Discord role corresponding to your Bit badge
  • 1000 Bits & up – Access to donator-exclusive text & voice channels on Discord
  • Subscription (Any tier) – Access to donator-exclusive text & voice channels on Discord; Twitch Subscriber role on Discord; your name in the credits of Garb & Corncob under Stream Subscribers

I hope to add more perks as my channel continues to grow. Please keep in mind, however, that the existing perks may be changed if needed (i.e. I may adjust the minimum bits needed to gain access to exclusive channels based on user count). For more info on my streams, be sure to check out my Twitch channel!

Garb & Corncob November 2018 Mini-Devlog

Hey everyone. A new month has started, meaning the time has come to post more info about Garb & Corncob. However, you may have noticed the sudden lack of development updates on my social media pages. Unfortunately, I have not been able to share any screenshots or the like for multiple reasons:

  1. Most of my work this month has gone towards behind-the-scenes efforts like commissioning assets from others and planning marketing materials.
  2. I got hit with a wave of illness towards the end of the month and needed to take some time to rest for my own well-being.
  3. There just isn’t too much more I can show at this point in development without spoiling various details about the game.

Taking this 3rd point into account, I intend to wait until more of the game is ready before I continue posting updates. I am actively developing the game, but I ultimately feel that the content currently being worked on should not be shown until it is closer to completion. I would explain further, but again, spoilers. Just know that the project is very much alive and I cannot wait to reveal more about it!

Thank you for your understanding. I hope you’ll stay tuned and look forward to what I’ve got in store!

Garb & Corncob October 2018 Devlog

The spooky month of October has come and gone. Unfortunately, development on Garb & Corncob slowed down this month, as I needed to focus on polishing up Package Handler VRI still managed to complete a few tasks, though, so let’s take a look at them!

Continuing with my focus on the game’s battle system, I started out the month by implementing win and lose screens. Previously, the game would simply cut to the overworld upon a win or to the main menu upon a loss. But with win and lose screens, these scene transitions appear much less jarring. The win screen currently just displays some win text, but in the future it will likely be updated to include a list of spoils from each battle. The lose screen, on the other hand, allows players to either restart the battle or return to the main menu and load previous save data. This screen also shows dead Corncob. Please do not allow Corncob to die.

Next, I implemented the AP & SP system. Previous screenshots included the UI elements for this point system, but functionality had not been programmed in until now. Players earn 1 AP and 1 SP for each successful standard attack. AP, or Attack Points, can then be used to execute stronger versions of standard attacks. SP, on the other hand, will be used for a mechanic that I intend to reveal much later down the line, as it will not become available until the second half of the game’s first area (and also because I like teasing).

That’s it as far as progress on the game itself goes, but I also began livestreaming work on concept art this month! Check out these 2 pieces of environmental concept art!

Yeah, they’re pretty scrappy, but concept art doesn’t have to be perfect!

Thanks for reading! I intend to continue work on the game’s battle system for the upcoming month, but I feel confident in saying that the basic mechanics are nearly complete. Be sure to tune in next month to see what progress I make!

Package Handler VR on itch!

Package Handler VRthe virtual reality package-handling game created for Global Game Jam 2018, is now available to download on itch!

 

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As you can see, the game’s visuals have significantly increased in quality since Global Game Jam. In addition, we have refined the physics, added a few models, and — as a goal for Eastern Kentucky University’s fall 2018 game jam — I added in a menu and scoreboard! So get to work and rack up those (virtual) muns!